Every now and then I feel like picking up a new hobby. Chess Engines have always fascinated me. I have built a chess engine once before in Delphi (version 7 back then). It used bit-boards with maintained rotated boards (no magic). It only did do: move generation, material evaluation and alpha-beta search, but it already beat me most of the time. (This says more about me then about the engine). I'll try making the engine available as soon as possible so that the audience can help me improve the engine.
Since there are already so many chess engine projects I postponed the picking of a name for this engine. I have some goals defined for this engine:
- architecture should be so that logical parts can be exchanged easily
- the code should be extremely readable without sacrificing to much performance
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